Small update to power production assets
A few updates to power production assets:
- Equipment health now affects assets. For diesel, a decrease in health decreases fuel efficiency. For all other assets, a decrease in health decreases production efficiency. In either case, a typical performance factor curve is applied in determining performance decrease as a function of health.
- Renewable assets can now be shut off between rounds (less mashing [E]).
- When renewable assets are shut off, they suffer no health degradation and incur no operation or maintenance costs.
Cheers =)
Files
RoadToZero_Win32_v1-0.zip 11 MB
Jan 04, 2024
RoadToZero_Linux_v1-0.zip 9.1 MB
Jan 04, 2024
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Road to Zero - The Microgrid Management Game
A 3X (i.e. eXplore, eXpand, eXploit), hex-based game about powering a remote island settlement.
Status | Released |
Author | gears1763 |
Genre | Educational, Simulation |
Tags | 3x, Hex Based, linux, Open Source, Procedural Generation, renewable-energy, resource-management, SFML, Turn-based Strategy |
Languages | English |
More posts
- New gameplay trailer for Road to ZeroFeb 17, 2024
- Tweaked capacity factors, credits, emissions limitJan 04, 2024
- First Itch release!Jan 03, 2024
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