Road to Zero - The Microgrid Management Game
A downloadable game for Windows and Linux
Road to Zero
The Microgrid Management Game
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This is a 3X (i.e. eXplore, eXpand, eXploit) game that aims to teach players about integrating renewable energy production and storage assets into an isolated microgrid (in this case, a remote island settlement), and then managing their operations over the long term. The goal is to grow your settlement while also achieving and maintaining zero emissions energy dispatch. That said, the only way to win is to achieve a population of at least 1,000 and achieve at least 12 consecutive months of zero emissions. But take care! If you fail to meet energy demand at any time or you run out of credits or you generate too many emissions, you immediately lose. Good luck!
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Key Features
- A procedurally generated, hex tile world with varying tile types (plains, forest, mountains, lakes, and ocean) and renewable resource qualities. No two playthroughs the same!
- Modelling and simulation of various renewable energy production assets (solar, tidal, wave, and wind), both with and without paired energy storage.
- Open source! See https://github.com/gears1763-2/RoadToZero.
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SFML
Road to Zero was developed using SFML 2.5.1.
Status | Released |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | gears1763 |
Genre | Educational, Simulation |
Made with | SFML |
Tags | 3x, Hex Based, linux, Open Source, Procedural Generation, renewable-energy, resource-management, SFML, Turn-based Strategy |
Code license | BSD 3-clause 'New' or 'Revised' License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- New gameplay trailer for Road to ZeroFeb 17, 2024
- Tweaked capacity factors, credits, emissions limitJan 04, 2024
- Small update to power production assetsJan 04, 2024
- First Itch release!Jan 03, 2024
Comments
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Pretty chill, reminds me a bit of some retro grid building I personally use to play while back. The game itself is quite straight forward, vibe with the little beeps and bops for the sound effects. This adds to that OG experience a while back.
Thanks for the feedback! Yeah, chill and retro is what I was going for, so I'm glad that came through on your end. =)
Ya def! Cant go wrong with the classics, unless your EA xD . You bet as well, personally sync in pretty easy with stuff like this, (👍 ͡▀̿ ̿ ͜ʖ ͡▀̿ ̿ )👍.